Elite Varsity Passing League
7on7 Passing League For Enrolled High School Students Grade 9-12.
This Elite Varsity Passing League is our kid's chance to play some football, hone their skills, get some tape for college recruiting and have some fun! We are working on TV coverage as well as live streaming options for viewing. We will be using certified referees and playing at the Rochester Community Sports Complex, formally Capelli Stadium and Marina Auto Stadium at 460 Oak Street, one of the largest stadiums around with great turf, bright lights, large fan capacity and food vendors.
Format: 6 regular season games followed by 3 weeks of playoff games (1-2 games per week if necessary)
Teams: Limited to 20 teams, High School players of any size school
Days: Games begin on September 18th and will be mostly Friday nights and Saturdays, depending on number of teams.
Cost: $750 per team, with revenue making opportunities for the school boosters clubs from ticket sales
Where: Rochester Community Sports Complex- 460 Oak Street, Rochester
Elite Varsity Passing League RULES
TEAMS: Teams consist of 7-25 players together with 1-3 adult coaches.
TIME: Two Twenty Five Minute Halves with a running clock. There will be a 25-second play clock in effect. In case of injury the clock will stop at the discretion of the Referee, if that occurs the player must leave for at least one play. One Timeout, per team, per half.
FIELD: The playing field will be 40 yards in length, plus a 10 yard end zone.
POSSESSION OF THE BALL: All possessions start at the 40-yard line. No matter where the defense stops the offense, they take over at the 40-yard line.
PLAY: Each team will have 7 players on the field at all times. There will be a center, which will be one of the three offensive players on the line of scrimmage. Play begins when: The ball is snapped to the quarterback. A play in progress at the final whistle is completed. The game cannot end on a defensive penalty, unless the offense declines it. Play ends with: one flag removed or one hand touch below the neck (may change depending on Covid rules)
Substitution: Regular substitution rules apply.
No running plays allowed: Everyone except the center is eligible to receive passes.
Passing: The Quarterback has 4 seconds to release the ball or it is blown dead, returning to the line of scrimmage for the next down. There is no rushing the Quarterback or crossing the line of scrimmage, until after a pass is thrown. Double Pass: Double passing is allowed, but there must be one forward pass across the line of scrimmage within 4 seconds.
Downs: Only one first down per series is possible, achieved when reaching the 20-yard line within 4 downs.
SCORING: Touchdown scores 6 points. 1 extra point by passing from the 10 yard line. 2 extra points by passing from the 15 yard line. Interception scores 3 points, plus possession at the 40-yard line. Interception returned for Touchdown 6 points. No fumbles, the ball is dead if it touches the ground.
PENALTIES: This is a non-contact game and any flagrant contact is cause for immediate ejection. As always, any unsportsman-like conduct is also cause for ejection. The Referees decision is final on all plays, there will be no tolerance for arguing, and only a coach may ask for a rule clarification. Coaches control profanity. Coaches are expected to eliminate profanity on their team. BLOOD RULE: If and when an official observes that a player is bleeding, has an open wound, or has an excessive amount of blood on his or her uniform, the player will be directed to leave the game. The injured player is not to return until the bleeding has stopped, the open wound is covered, and excessively bloody uniform is changed.
PROTEST: Protest must be made verbally with the tournament Official by the offended team at the time of play. All decisions of the protest committee shall be final.
OFFENSE: Blocking or Holding: 10 yards from line of scrimmage, loss of down, possible ejection for contact violation. Illegal Motion: 5 yards. Offensive Pass Interference: 10 yards from line of scrimmage and loss of down. Delay of Game: clock stops, 10 yards from line of scrimmage and loss of down
DEFENSE: Tackling or Holding: 10 yards from line of scrimmage, loss of down, possible ejection for contact violation. Offsides: 5 yards from line of scrimmage, loss of down. Pass Interference: 10 yards from line of scrimmage, loss of down. Illegal Rushing: 10 yards from line of scrimmage, loss of down. Delay of Game: Clock stops, 10 yards from line of scrimmage
OVERTIME: A tiebreaker will occur, with a flip of a coin to determine possession. After a 2- minute break, the teams will each have 4 plays to score from the 20-yard line, until the tie is broken. There is no defensive scoring in overtime.